Wednesday, July 2, 2008
Saturday, June 28, 2008
Second Life

I am not a fan of Second Life. In theory, it’s interesting, but I found it very frustrating. I started out as a cute little dragon, but accidentally transformed myself into a hideous woman. After not being able to fix her, I made a new avatar and started over again. I thought the tutorials were useful (I don’t know what I would have done without orientation island), but it was very time consuming. I also experienced some technical glitches while in Second Life. I got stuck in “appearance” mode and couldn’t get out without logging out of the program. Then when I logged back in, Second Life couldn’t locate my last location so it plopped me into a new location. I teleported my way to
Johnson and Libraries/Education
JUST KIDDING!
What I really think this all means is that we (librarians and teachers) need to stop thinking of video games, TV and movies as “bad” things. They have their benefits, just like reading books. And since younger generations LOVE video games, TV, and movies, we should try to use them to our advantage. The way Johnson described them, many video games, television shows, and movies require attention, focus, and some degree of learning. If we can capitalize on this love of learning in children, we have a new way to challenge kids in a way they’d like to be challenged. We should encourage children to play the thought-provoking, decision-making, long-term planning video games. We should encourage video game makers to continue to challenge children in more and more advanced ways. We should also support child-oriented television shows and movies that challenge children’s intellectual capacities. In the library we can show support through sales; primarily purchasing intellectually stimulating materials for the children’s department. We can also have library events that promote these intellectually stimulating games, movies, and shows. We can allow the children to watch/play as we explain to parents the different ways their children are learning. Of course nothing can replace the many benefits of being an avid reader, so we will continue to constantly promote reading, but I don’t think it hurts to stimulate and engage children in a variety of ways.
If I were Steve…
Johnson- "sophisticatedly deliver stupidity"
He argues that video games are anything but mindless; they’re difficult, complex puzzles that rely heavily on a delayed gratification reward system, decision making, strategies, and collateral learning. They force players to explore their worlds and decipher the rules of the environments for themselves. Players must manage multiple layers of tasks, mastering smaller goals that need to be completed before tackling the one larger goal or objective. These types of activities require attentive focus as well as long term planning abilities. Johnson also notes that “the games that people reliably line up to buy are the ones that require the most thinking” (p. 136).
Johnson also argues that television has grown to be more demanding on people today. With subtlety and discretion, TV shows challenge their audience to follow more complex and numerous plot lines. There are often a number of layers to TV shows, where regular viewers can appreciate references that new viewers may not even notice. Many reality shows also request audience participation, which is a fairly new concept in television. Reality shows are also often about strategy. In addition they evoke real emotional intensity from their contestants as well as their viewers. Just like today’s television, movies portray many plot layers and layers within the dialogue. Movies and television seem to be training people to follow multiple threads at once.
The Internet, which pop culture relies upon heavily, is also extremely interactive. Many people spend their time blogging (writing), surfing the net (exploring), and learning how to use many new technological devices, software, and systems.
Before I read Johnson’s book, I may have agreed with George Will, but I must admit, Johnson makes a good argument. He’s caused me to have second thoughts about the benefits of pop culture. As he said in his introduction, “the sky is not falling” (p. xiv)
